@startuml
sprite $building_un [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000019CDDDDDDDDDDDDDDDDDDDDDDDDC92000000000
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00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
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00000003FFFFFFFFFFFF00000000EFFFFFFFFFFF40000000
00000000FFFFFFFFFFFF00000000EFFFFFFFFFFF10000000
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000000000BFFFFFFFFFF00000000EFFFFFFFFFB100000000
000000000037777777770000000067777777740000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BUILDING_UN(_alias) ENTITY(rectangle,black,building_un,_alias,FA6 BUILDING_UN)
!define FA6_BUILDING_UN(_alias, _label) ENTITY(rectangle,black,building_un,_label, _alias,FA6 BUILDING_UN)
!define FA6_BUILDING_UN(_alias, _label, _shape) ENTITY(_shape,black,building_un,_label, _alias,FA6 BUILDING_UN)
!define FA6_BUILDING_UN(_alias, _label, _shape, _color) ENTITY(_shape,_color,building_un,_label, _alias,FA6 BUILDING_UN)
skinparam folderBackgroundColor<<FA6 BUILDING_UN>> White
@enduml